Friday, March 20, 2020
Tips for Multi-Resolution Delphi Applications
Tips for Multi-Resolution Delphi Applications When designing forms in Delphi, its often useful to write the code so that your application (forms and all objects) looks essentially the same regardless of what the screen resolution is. The first thing you want to remember early on in the form design stage is whetherà youre going to allow the form to be scaled or not. The advantage of not scaling is that nothing changes at runtime. The disadvantage of not scaling is that nothing changes at runtime (your form may be far too small or too large to read on some systems if it is not scaled). If youre not going to scale the form, setà Scaledà to False. Otherwise, set the property to True. Also, set AutoScroll to False: the opposite would mean not changing the forms frame size at runtime, which doesnt look good when the forms contents do change size. Important Considerations Set the forms font to a scalable TrueType font, like Arial. Only Arial will give you a font within a pixel of the desired height.ââ¬â¹Ã If the font used in an application is not installed on the target computer, then Windows will select an alternative font within the same font family to use instead. Set the forms Position property to something other than poDesigned, which leaves the form where you left it at design time. This usually ends up way off to the left on a 1280x1024 screen- and completely off the 640x480 screen. Dont crowd controls on the form- leave at least 4 pixels between controlsà so that a one-pixel change in border locations (due to scaling) wont show up as overlapping controls. For single line labels that are alLeft or alRight aligned, set AutoSize to True. Otherwise, set AutoSize to False. Make sure there is enough blank space in a label component to allow for font width changes - a blank space that is 25% of the length of the current string display length is a little too much but safe. Youll need at least 30% expansion space for string labels if you plan to translate your app into other languages. If AutoSize is False, make sure you actually set the label width appropriately. If AutoSize is True, make sure there is enough room for the label to grow on its own. In multi-line, word-wrapped labels, leave at least one line of blank space at the bottom. Youll need this to catch the overflow when the text wraps differently when the font width changes with scaling. Dont assume that because youre using large fonts, you dont have to allow for text-overflow- somebody elses large fonts may be larger than yours! Be careful about opening a project in the IDE at different resolutions. The forms PixelsPerInch property will be modified as soon as the form is opened, and will be saved to the DFM if you save the project. Its best to test the app by running it standalone and edit the form at only one resolution. Editing at varying resolutions and font sizes invite component drift and sizing problems. Make sure that you set your PixelsPerInch for all your forms to 120. It defaults to 96, which causes scaling problems at a lower resolution. Speaking of component drift, dont rescale a form multiple times, at design time or runtime. Each rescaling introduces round-off errors which accumulate very quickly since coordinates are strictly integral. As fractional amounts are truncated off the controls origins and sizes with each successive rescaling, the controls will appear to creep northwest and get smaller. If you want to allow your users to rescale the form any number of times, start with a freshly loaded/created form before each scaling so that scaling errors do not accumulate. In general, it is not necessary to design forms at any particular resolution, but it is crucial that you review their appearance at 640x480 with large and small fonts, and at a high-resolution with small and large fonts, before releasing your app. This should be part of your regular system compatibility testing checklist. Pay close attention to any components that are essentially single-line TMemos- things like TDBLookupCombo. The Windows multi-line edit control always shows only whole lines of text- if the control is too short for its font, a TMemo will show nothing at all (a TEdit will show clipped text). For such components, its better to make them a few pixels too large than to be one pixel too small and not show any text at all. Keep in mind that all scaling is proportional to the difference in the font height between runtime and design time, notà the pixel resolution or screen size. Remember also that the origins of your controls will be changed when the form is scaled- you cant very well make components bigger without also moving them over a bit. Anchors, Alignment, and Constraints: Third party VCL Once you know whatà issuesà to bear in mind when scaling Delphi forms on different screen resolutions, you are ready for some coding. When working with Delphi version 4 or higher,à several properties are designed to help us maintain the look and layout of controls on a form. Useà Alignà to align a control to the top, bottom left, or right of a form or panel and have it remain there even if the size of the form, panel, or component that contains the control, changes. When the parent is resized, an aligned control also resizes so that it continues to span the top, bottom, left, or right edge of the parent. Useà Constraintsà to specify the minimum and maximum width and height of the control. When Constraints contains maximum or minimum values, the control canââ¬â¢t be resized to violate those constraints. Useà Anchorsà to ensure that a control maintains its current position relative to an edge of its parent, even if the parent is resized. When its parent is resized, the control holds its position relative to the edges to which it is anchored. If a control is anchored to opposite edges of its parent, the control stretches when its parent is resized. procedure ScaleForm (F: TForm; ScreenWidth, ScreenHeight: LongInt) ;begin F.Scaled : True; F.AutoScroll : False; F.Position : poScreenCenter; F.Font.Name : Arial; if (Screen.Width ScreenWidth) then begin F.Height : LongInt(F.Height) * LongInt(Screen.Height) div ScreenHeight; F.Width : LongInt(F.Width) * LongInt(Screen.Width) div ScreenWidth; F.ScaleBy(Screen.Width,ScreenWidth) ; end;end;
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